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1 xanim
XAnim Beta Audio Rev 2.69.7.8
02May95
Mark Podlipec - podlipec@wellfleet.com
http://www.portal.com/~podlipec/home.html "The XAnim Home Page"
xanim - multiformat animation viewer for X
xanim [+V num][+A aopts][+C copts][+G gopts][+M mopts][+S sopts]
[+Z zopts][+ opts] animfile [ [+ opts][animfile] ... ]
NOTE: since VMS is case insensitve, all options to xanim must be
enclosed in double quotes in order for them to be proper recognized.
Example:
xanim "+bCn" anim1 anim2
2 DESCRIPTION
XAnim is a program that can display animations of various formats on systems
running X11. XAnim currently supports the following animation types:
+ FLI animations.
+ FLC animations.
+ IFF animations. The following features are sup-
ported:
-> Compressions 3,5,7,J(movies) and l(small L).
-> Color cycling during single images and anims.
-> Display Modes: depth 1-8, EHB, HAM and HAM8.
+ GIF87a and GIF89a files.
-> single and multiple images supported.
-> GIF89a animation extensions supported.
+ GIF89a animation extension support.
+ a kludgy text file listing gifs and what order to
show them in.
+ DL animations. Formats 1, 2 and 3. TEMPORARILY DISABLED.
+ Amiga PFX(PageFlipper Plus F/X) animations. DISABLED TEMPORARILY.
+ Amiga MovieSetter animations(For those Eric Schwartz
fans).
+ Utah Raster Toolkit RLE images and anims.
+ AVI animations. Currently supported are
->*IBM Ultimotion (ULTI) depth 16.
-> JPEG (JPEG) depth 24.
-> Motion JPEG (MJPG) depth 24.
-> Intergraph JPEG (IJPG) depth 24.
-> Microsoft Video 1 (CRAM) depth 8 and 16.
-> SuperMac Cinepak (CVID) depth 24.
-> Uncompressed (RGB ) depth 8.
-> Uncompressed (RGB ) depth 24.
-> Run length encoded (RLE8) depth 8.
-> Editable MPEG (XMPG) depth 24.
+ Quicktime Animations. The following features are
supported:
-> Uncompressed (RAW ) depth 4,8,16,24,24+ and GRAY 4,8.
-> Apple Graphics (RLE ) depth 1,8,16 and 24 and GRAY 8.
-> Apple Animation (SMC ) depth 8 and GRAY.
-> Apple Video (RPZA) depth 16.
-> SuperMac Cinepak (CVID) depth 24 and GRAY 8.
-> Component Video (YUV2) depth 24.
-> Photo JPEG (JPEG) depth 8 and 24.
-> Supports multiple video trak's.
-> Supports animations with multiple codecs.
-> Supports single-fork and separate .rsrc and .data forks.
+ JFIF images. NOTE: use XV for single images. This is more
for animation of a sequence of JPEG images.
+ MPEG animations. Currently only Type I Frames are
displayed. Type B and Type P frames are currently
ignored, but will be added in future revs.
+ WAV audio files may have their sound added to any animation
type that doesn't already have audio, by specifying the .wav
file after the animation file on the command line. Currently
only the PCM audio codec is supported.
+ any combination of the above on the same command
line.
---------------------------------------------------------------------------
* The following copyright applies to all Ultimotion segments of the code:
"Copyright International Business Machines Corporation 1994, All rights
reserved. This product uses Ultimotion(tm) IBM video technology."
---------------------------------------------------------------------------
XAnim also provides various options that allow the user to
alter colormaps, playback speeds, looping modes and can pro-
vide on-the-fly scaling of animations with the mouse.
2 OPTIONS
A "+" will generally turn an option on and a "-" will turn an option off.
This can be reversed at compile time. (see xanim_config.h ).
In each SubMenu, the options can be run together with no intervening spaces.
In the list of SubMenu options presented below, the first letter given is
the letter that specifies the SubMenu and should NOT be repeated if several
SubMenu options are to be run together.
For example, "+Cn +Cs10 +CF4" can also be written as "+Cns10F4" or
"+CF4s10n".
A "+" or a "-" within a SubMenu will be an exit from that submenu. Options
will affect all animations following the invocation of that option. Some
options may be changed in between animations without affecting previous
animations.
In the following sections, a "num" represents an integer number and a "fnum"
represents a floating point number. If a floating point number is of an
integer amount, the "." need not be specified. There should be no spaces
between the option and the numbers.
NOTE: since VMS is case insensitve, all options to xanim must be
enclosed in double quotes in order for them to be proper recognized.
Example:
xanim "+bCn" anim1 anim2
3 aopts-Audio_Options
+Ae Audio Enable. XAnim will ignore audio data if
this option is not used.
+Ak This option allows XAnim to skip video frames
in order to help keep video in sync with audio.
default is on.
+As"fnum" Scale Audio playback speed by "fnum". Only the
range 0.125 to 8.00 is allowed.
NOTE: CURRENTLY VIDEO DOESN'T SCALE WITH AUDIO.
+Ap"num" This turns a hardware specific Audio port on or off.
Port 0 - main speaker (on by default)
Port 1 - headphones (off by default)
Port 2 - line out (off by default)
+Av"num" Sets the inital Audio Volume(0-100) with 0
the lowest. default is 40.
3 copts-Color_Options
+C1 Create a colormap from the first frame of a
TrueColor anim and then remap the remaining
frames to this colormap. This can potentially
add significant time to the startup of an ani-
mation but usually results in better colors.
The animation needs to be buffered for this
option to work. Not valid for TrueColor or
DirectColor displays(nor is it needed).
+C3 Convert TrueColor anims to 332(StaticColor).
TrueColor anims are animations that provide
separate RGB info for each pixel, rather than
each pixel being an index into a global color-
map. AVI(16bit CRAM), QT(RPZA and RLE depth 16
and 24) and URT RLE 24 bit anims are examples
of TrueColor anims. This option is ignored for
TrueColor or DirectColor displays.
+CA Create a colormap from each frame of a
TrueColor anim. This can be useful if the
colors radically change during the course of
the animation. This can take a VERY,VERY long
time at start up. Animation must be buffered.
This option is ignored for TrueColor or
DirectColor displays.
+Ca Remap all images to single new cmap created
from all of the colormaps.
+Cd Use Floyd-Steinberg dithering if needed for
non-monochrome displays. This will cause a
reduction in playback speed.
+Cf Forcibly remap to all frames to 1st frame's
cmap.
+CF0 Turns off CF4 option.
+CF4 This option samples the colors of true color
animations ahead of time and forms a color
lookup table. Beats the just truncating to a
RGB 332 color table and IMHO beats dithering.
See the +s option below(also in copts submenu).
Currently ONLY Work with unbuffered animations
+Cg Convert TrueColor anims to gray scale. This
option is ignored for TrueColor and DirectColor
displays.
+Ch Use histogram to aid in color reduction. His-
trogramming is only done on frames that are
buffered.
+Cm This option is currently needed if you want to
dither TrueColor anims to a 332 colormap. Ani-
mation must be buffered. Typically +bC3dm is
the option to use. This can take a VERY long
time at start up.
+Cn Don't create new colormap but instead allocate
colors from the X11 Display's default cmap.
+Cs"num" This is the number of frames the +CF4 option looks
at ahead of time. More frames potentially yields
better colors results, but takes more time at
start up. default is 5.
3 gopts-Gamma_Options
+Ga"fnum" Set gamma of animation to be displayed.
+Gd"fnum" Set gamma of display. 1.0 is no change. gamma's
greater than 1.0 typically brighten the anima-
tion.
3 mopts-Median_Cut_Quantization_Options
+Ma compute box color from average of box.
+Mc compute box color as center of box.
+Mb"num" Truncate rgb to "num" bits before quantizing.
3 sopts-Scaling_Options
+Si Half the height of IFF anims if they are
interlaced.(Not completely reliable since not
all IFF anims correctly identify themselves as
interlaced).
+Sn Prevents X11 window from resizing to match
animations's size.
+Sr Allow user to resize animation on the fly.
Enlarging an animation can greatly reduce play-
back speed depending on the power of the cpu.
+Ss"fnum" Scale the size of animation by "fnum" before
displaying.
+Sh"fnum" Scale the horizontal size of the animation by
"fnum" before displaying.
+Sv"fnum" Scale the vertical size of the animation by
"fnum" before displaying.
+Sx"num" Scale the animation to have width "num" before
displaying.
+Sy"num" Scale the animation to have height "num" before
displaying.
+Sc Copy display scaling factors to display buffer-
ing factors.
+SS"fnum" Scale the size of the animation by "fnum" before
buffering it.
+SH"fnum" Scale the horizontal size of the animation by
"fnum" before buffering it.
+SV"fnum" Scale the vertical size of the animation by
"fnum" before buffering it.
+SX"num" Scale the animation to have width "num" before
buffering it.
+SY"num" Scale the animation to have height "num" before
buffering it.
+SC Copy buffer scaling factors to display scaling
factors.
3 zopts-Special_Options
+Ze XAnim will exit after playing through command
line once.
+Zp"num" XAnim pause at frame "num" and then wait for user
input. Several pauses may be specified. Each
group of pauses will only affect the animation
immediately following them on the command line.
Pauses will occur at least once.
+Zr This option enables the Remote Control Window.
This overrides the default condition set in
xanim_config.h. Remote Control support must be
compiled into XAnim for this to work.
3 Normal_Options
+b Uncompress and buffer images before displaying.
This only applies to AVI,QT, IFF,FLI,FLC anima-
tions. The rest(GIF87a,GIF89a,DL,PFX and RLE)
are currently always uncompressed and buffered.
This is cleared by the +f option.
+B Used X11 Shared Memory(if present)for unbuffered
animations only.(This is mutually exclusive with
+b above).
+f Don't load anim into memory, but read each sec-
tion only when needed. This is supported only
for AVI,QT,IFF,FLI and FLC animations. This
option is cleared by the +b option. This saves
memory at the cost of speed.
+c let xanim know that iff anim is a nonlooping
one.
+d"num" debug switch. "num" can be from 0(off) to 5(most)
for level of detail.
+F Floyd-Steinberg dithering when needed(monochrome
and Cinepak Video compressions only)
+j"num" "num" is the number of milliseconds between
frames. if 0 then the time specified in the
animation is used for timing purposes.
+l"num" loop animation "num" number of times before mov-
ing on to next animation.
+lp"num" ping-pong animation "num" number of times before
moving on to next animation.
+N don't display images. Useful for benchmarking.
+o turns on certain optimizations. See
xanim.readme.
+p Use Pixmap instead of Image in X11. This option
has no effect if the animation is
buffered(either by default or with the +b
option).
+q Quiet mode. Doesn't print header to output tty.
+r Allow color cycling for IFF single images.
+R Allow color cycling for IFF anims. (default
should be off)
+T0 Title option 0. Title is just XAnim.
+T1 Title option 1. Title is current anim name.
When anim is stopped, the current frame number
is included.
+T2 Title option 2. Title is current anim name and
current frame number.
+v Verbose mode. Gives some information about ani-
mation such as size, number of frames, etc.
+V"num" Select X11 Visual to use when displaying anima-
tion. The "num" is obtained by using the +X
option of xanim.
+Vclass Select the best X11 Visual of Class class when
displaying the animation. class can be anyone
of the following strings and is case insensi-
tive. (ie StaTicGraY is same as staticgray).
staticgray Select best StaticGray Visual.
grayscale Select best GrayScale Visual.
staticcolor Select best StaticColor Visual.
pseudocolor Select best PseudoColor Visual.
truecolor Select best TrueColor Visual.
directcolor Select best DirectColor Visual.
+X X11 verbose mode. Display information about the
support X11 visuals.
2 WINDOW_COMMANDS
Once the animation is up and running there are various com-
mands that can be entered into that animation window from
the keyboard.
q quit.
Q Quit.
g Stop color cycling.
r Restore original Colors(useful after g).
w Restore original window size(useful after resizing).
z This pops up or removes the Remote Control Window.
Remote Control support must be compiled into XAnim
for this to work.
<space> Toggle. starts/stops animation.
, Single step back one frame.
. Single step forward one frame.
< Go back to start of previous anim.
> Go forward to start of next anim.
m Single step back one frame staying within anim.
/ Single step forward one frame staying within anim.
- Increase animation playback speed.
= Decrease animation playback speed.
0 Reset animation playback speed to original values.
3 AUDIO_RELATED_WINDOW_COMMANDS
1 Decrement volume by 10.
2 Decrement volume by 1.
3 Increment volume by 1.
4 Increment volume by 10.
s Toggle. Audio Volume(MUTE). on/off.
8 Toggle. Main Speaker. on/off.
9 Toggle. Headphones. on/off.
2 MOUSE_BUTTONS
Once the animation is up and running the mouse buttons have
the following functions.
<Left_Button>
Single step back one frame.
<Middle_Button>
Toggle. starts/stops animation.
<Right_Button>
Single step forward one frame.
2 BUFFERING,_PIXMAPS,_and_READ_FROM_FILE_Options
XAnim by default will read the entire animation into memory. DL, PFX,
Moviesetter, GIF or URT RLE type animations are always uncompressed and
stored in memory as individual images.
For the AVI, QT, IFF, FLI/FLC, JPEG, MPEG and DL animations, only the
compressed delta is stored. These deltas are then uncompressed each time
they need to be displayed. The buffer option(+b) may be used to potentially
speed up playback by uncompressing and storing these images ahead of time.
But more memory is used up in the process.
When an XPutImage is called, the image typically gets copied twice, once
to memory and then from there onto the display. A pixmap is directly
copied onto the display without the first copy. This is why it is
sometimes much faster to use the pixmap option(+p). Each image isn't
converted into a pixmap until the first time it is displayed. This is why
the first loop of an animation using this option is sometimes slower than
subsequent loops. While the pixmap option may improve playback speed, it
will slow things down if on-the-fly scaling needs to be performed. This is
because XAnim no longer has direct access to the image and needs to get a
copy of it before it can be scaled.
The read from file option(+f) causes XAnim not to store the compressed
deltas in memory. Instead as each image is to be displayed, XAnim reads
the corresponding compressed delta from the file, expands it and then
displays it. While this can dramatically cut down on memory usage, the
necessary reads from disk(or whatever) can slow down playback speed. XAnim
still needs to allocate one to three image buffers depending on the type
of animation and the scaling options used. This option is only supported
for AVI, QT, FLI/FLC, JPEG, MPEG, DL and IFF animations. The BODY chunk
of IFF animations is not included in this. As a result, an IFF animation
that is made up of several BODY chunks will not currently benefit from
this option.
2 SCALING_Options
There are two sets of scaling options. One set, the display scaling
factors, affects the size of the animation as it is displayed. The other
set, the buffer scaling factors, affect the size of the images as they are
stored in memory(buffered). The buffer scaling factors only affect
animations that are buffered and can greatly increase or decrease memory
usage.
These two sets are completely independent of each other. You can set the
buffer scaling factors to 20 times the normal animation size and not
affect the size at which that animation is displayed. The images are
stored at 20 times the normal size(and at 400 times the memory usage), but
then get scaled back down to normal size before being displayed. NOTE:
that an animation must be buffered in order for the buffer scaling factors
to have any affect on it. The display scaling factors affect all
animations.
You can create pixellation like affects by buffering the animation at 1/8
it's normal size, but keeping the display scaling factors at the original
size. (IE "xanim +bSS0.125 anim.anim").
Many times it's faster to store and display an animation with large
dimensions at half-size. The option "+bSS0.5C" or "+bSS0.5s0.5" both will
accomplish this. To save memory, you could even store the animation at
half size and yet display it at full size. "+bSS0.5" will accomplish this.
2 FORWARDS,_BACKWARDS_and_OPTIMIZATION
Many type of animations(FLI/FLC/IFF/some AVI and QTs) are compressed with
forward playback in mind only. Each delta only stores the difference
between the current frame and the previous frame. As a results, most of
these animations don't display correctly when played backwards. Even when
buffered up, these may not work, since XAnim only stores the smallest
rectangle that encompasses the changes from the previous frame. You can
force XAnim to store the entire frame by specifying the "-o" option to
turn this optimization off. This will most likely use more memory and slow
down the animation, since more of the image needs to be stored and/or
displayed.
2 COLOR_OPTIONS
Most of this will be a TBD for a future rev and what's here might be
sketchy, incomplete or just plain confusing.
TrueColor and DirectColor displays don't need to worry about most of these
options, as the animations can be displayed in their original
colors(ignoring monitor variations etc). However, TrueColor and
DirectColor displays can't display animations that employ color cycling
techniques where the colormap changes from frame to frame. DirectColor
could potentially support this, but not TrueColor.
For the rest of the displays, the problem becomes matching the colors in
the animations to the available colors of the Display. For most
PseudoColor displays this means 256 colors. Many of which are already in
use by various other programs. XAnim defaults to creating it's own
colormap and using all the colors from that. The window manager then
installs this new colormap, whenever the mouse pointer is inside the XAnim
animation window(Sometimes a specific action is required to change the
ColorMap Focus, like clicking in the window or pressing a specific key).
In any case, this action usually causes all the other colors on the screen
to be temporarily "messed-up" until the mouse is moved out of the
animation window. The alternative, is to use the "+Cn" option. Now XAnim
tries allocating all the colors it needs from the current colormap. If it
can't get a certain color, then XAnim choose one that is "close" to this
certain color. Close is completely arbitrary. The animation is now
displayed in colors that are different than the original colors. This
difference may or may not be noticeable.
Another big problem is when the animations are what I called TrueColor
animations. Where each pixel is stored as RGB triplets. For example, AVI
16 bit CRAM animations. Each pixel has 5 bits of Red, 5 bits of Green and
5 bits of Blue info associated with it. This means there can be up to
32768 unique colors in each image. And on most PseudoColor displays we
can only display 256 unique colors. Beside getting better displays, what
can we do? XAnim defaults to truncating the RGB information from 555 to
332. That is to 3 bits of Red, 3 bits of Green and 2 bits of Blue. Less on
Blue because the human eye is more sensitive to Red and Green than Blue.
This 332 colormap happens to be 256 colors in size, which nicely fits in
with our display. If our display only had 64 colors, then XAnim is smart
enough to truncate things down to 222. Now the problem is the colors of
the displayed anim are noticeably different than the original colors.
Typically you can see color banding etc. While this is fine to get a feel
for the animation, we can do better. One of the solutions XAnim currently
offers is the "+bC1" option. What this does is choose the the best 256
colors from the first image of the animation. Then each pixel of each
subsequent image is remapped to one of these 256 colors. This takes up
some CPU time up front and more memory since each image needs to be
buffered, but results in a colors that are closer to the originals.
Another option, "+bCA", chooses the best 256 from each image, then 256
colors from all these colormaps are chosen as the final colormap. This is
useful if the colors in the first image aren't representative of the rest
of the animation. This can be very slow. Another option that is
supported, but not really optimized for yet is "+bC3dm". This causes XAnim
to use a 332 colormap and then apply a Floyd-Steinberg dither algorithm to
each image. Currently this is very slow. Different dithers(like Ordered)
and better optimizations might speed this up in future revs. In general,
handling of TrueColor animations in XAnim needs to be improved.
Another scenario where colors need to be remapped, is when several images
or animations with different colormaps need to be displayed. Changing the
colormap usually results in an annoying flicker. One solution to this is
to remap all of the images/animations to the same colormap. The "+Ca"
option chooses the best colors from all the colormaps and then remaps all
the images to it. The "+Cf" option, simply remaps everything to the first
colormap. The "+Ch" option is useful when an animation's colormap
specifies a lot of colors that aren't used. XAnim looks through each
buffered image of the animation and makes a histogram of the useage of
each color. This information is then used to weedout unused or rarely used
colors.
2 QUICKTIME_ANIMATIONS
Quicktime animations are usually stored in two separate files. One is call
a data fork and ends with a ".data". The other is a resource fork and ends
in a ".rsrc". Sometimes these animations are in a "flattened/merged fork"
format, where everything is put into one file. There's no standard naming
format for these types of files.
For example, if you have a quicktime animation made up of two files named:
"spin.rsrc" and "spin.data", you can display them using Xanim with either
of the following commands "xanim spin" or "xanim spin.rsrc". XAnim is
smart enough to add/modfiy the ".rsrc" and ".data" endings as needed.
If you use AUFS from the Columbia Appletalk Package, then Macintosh files
have their data fork stored in the expected place, and the resource fork
is in a file with the same name in a .resource subdirectory. Therefore, if
the data fork is in "spin", and the resource fork is in ".resource/spin",
the movie can be displayed with "xanim spin".
For "flattened/merged fork" quicktime animations, you need to specify the
entire file name.
NOTE: XAnim may not support all SMC or RPZA quicktime animations. It'll
print "unknown code variation XX" to the screen as it encounters these and
move on to the next image of that animation.
2 EXAMPLES
NOTE: since VMS is case insensitve, all options to xanim must be
enclosed in double quotes in order for them to be proper recognized.
Example:
xanim "+bCn" anim1 anim2
To display a single animation with Audio:
xanim +Ae car_race.avi
To display a audio animation on Sparc. main speakers off
and headphones on:
xanim +Aep1 -Ap0 car_race.avi
To display a single animation:
xanim iff3.anim
To display a nonlooping IFF animation:
xanim +c iff3.anim
To display A.fli 3 times, B.anim and C.movie 2 times each and D.fli
once before repeating:
xanim -l3 A.fli -l2 B.anim C.movie -l1 D.fli
To see A.anim real slow(2 seconds for each frame):
xanim +j2000 A.anim
To display title image for a while then run an animation at
normal speed:
xanim +j2000 title.gif +j0 anim.gifanim
A series of GIF's can be displayed as:
xanim im_0.gif im_1.gif im_2.gif ... im_36.gif
or
xanim im_*.gif
or
xanim im.txt
or
xanim im.gifanim
where "im.txt" is a txt file (a list of images, see xanim.doc for more
details) and "im.gifanim" is one gif file composed of "im_0.gif" through
"im_36.gif" (see txtmerge to create a single gif file from a txt file).
2 Notes
3 X11_Notes-Server_Options
When XAnim opens the display it passes the argument list to X11 which
then filters off the arguments it recognizes. XAnim won't even see
these arguments(which is sometimes a problem).
For instance
xa -geom =+100+100 skier.fli
will play the anim skier.fli at pos <100,100> on the X11 screen. Or
xa -display nantucket:0.0 skier.fli
will display the anim skier.fli on the machine nantucket's display.
Sometimes this is a problem, because a valid XAnim option is stripped
by the X11 server. For instance if +r was being stripped, then use ++r
instead. Same goes with -r. Use --r instead if you believe it's being
filtered by X11.
3 Machine_Specific_and_Compiler_Notes
Some PC's need you to uncomment the line below in Makefile.
#XA_INET_LIB = -linet
Depending on your window manager(mwm,uwm,olwm,twm etc), you might
want to have XAnim do a XInstallColormap. This shouldn't be necessary
for most workstations and can cause core dumps on some PCs.
There are usually user selectable options for each window manager
that selects the colormap focus policy(pointer,fixed,explicit etc).
Use -DNO_INSTALL in Makefile if you DON't want XAnim to install
the colormap.
Some X11's don't have support for multiple visuals. An executable
compiled with such an X11 will not be able to correctly run on a
machine that does supports multiple visuals even if they're binary
compatible.
Hugh D.R. Evans has supplied make.com, xanim.opt and added VMS defines
so that VMS users may compile and run XAnim. Rick Dyson has provided
the descript.mms file and some VMS fixes. John Kneitz has also
provide some VMS fixes and suggestions.
3 NOTES_ON_QUICKTIME_ANIMATIONS_WITH_XANIM
(these are just my notes and may contain some inconsistencies.
There's currently some question about the true meaning of
"flatten". It might just mean taking a quicktime file and
replacing a references to another files with those files
themselves. But lately many people use it to mean collapsing
the *.data and *.rsrc forks into one *.data fork for export
to a non-mac computer. - Mark)
4 EXTRACTING_Quicktime_Animations
Typically you will obtain the quicktime animations that have
been archived and then binhex'd. If the file you have ends
in a .hqx, then you need to run hexbin on it ("hexbin anim.hqx").
This will create a *.bin file(not necessarily anim.bin, it
could be anything.bin. The actual name is contained within
the *.hqx file).
If the file you have ends in a .bin or you've just hexbin'd a file,
now you need to unpack it. In other words extract the files that
are contained within it. These files can be programs/documents/
animations/images etc. They're not necessarily quicktime animations.
There is a program called macunpack that should be used to
accomplish this. You need to use the -f option, I recommend
the -lv options as well. (ie "macunpack -flv file.bin")
Macunpack doesn't support certain DiskDoubler or Stuffit Deluxe
archives. There is no unix/pc program that I know of that does(except
for the Mac). In this case your only choice is to get a hold of a
Macintosh computer and someone who knows how to use it and
hopefully some method of transferring files to/from it.
Once you've unpacked everything, you should have three files,
a *.info, a *.rsrc and a *.data. You can delete the *.info file.
XAnim doesn't need or use it.
The quicktime animation is made up of BOTH the *.rsrc and the
*.data files and therefore XAnim needs BOTH the *.rsrc and the
*.data in order to recognize and display the animation.
The only exception to this is if the animation has been "flattened".
Essentially, all that this means is that the .rsrc and .data files
were merged into one file for export to a non-mac computer.
This file doesn't have any real naming conventions, but it is
usually something like .mov, .mv, .qt, etc(it is never .bin or .hqx).
And it is rarely .data. If XAnim can't play it, then it's 95%
likely to be a *.data fork(that's missing a *.rsrc fork) and not
a flattened quicktime animation.
Macunpack and hexbin can be found in the macutil archive. They
are available at the following locations:
sumex-aim.stanford.edu:/info-mac/unix/macutil-20b1.shar
ftp.cwi.nl:/pub/macutil2.0b3.shar.Z
solaris.ims.ac.jp:/pub/unix/mac/macutil-20b1.shar
Use archie to find other sites.
Here's a quick blurb on macutils from the readme.
o hexbin - a program to convert BinHex 4.0 to MacBinary;
it also converts uuencode (and UULite) files to their
native binary format; support for .dl, .hex, and .hcx
formats (all predecessors of BinHex 4.0) also exists
o macunpack - a program to unpack PackIt, StuffIt,
Diamond, Compactor/Compact Pro, most StuffIt Classic
and StuffIt Deluxe, DiskDoubler, Zoom and LHarc/MacLHa
archives.
It also decodes BinHex 5.0, MacBinary, uuencode, and
UNIX compress (ie: .Z suffix) files (as well as variants
of compress implemented by various Macintosh compress
programs).
4 TRANSFERING_DIRECTLY_FROM_A_MACINTOSH
If you are transferring a quicktime animation directly from a
Macintosh(ftp/fetch/gator/etc), you need to use the MacBinary mode.
This will archive all three resource forks(.info,.rsrc and .data)
into a .bin file and transfer that. You must then use "macunpack -flv"
as described above.
If you use Binary mode(as opposed to the MacBinary mode), ONLY the
*.data file will be transferred. This *.data file is useless without
the *.rsrc file, unless it happens to be "flattened". If you don't
absolutely know this to be true, then use the MacBinary mode and
extract with macunpack.
4 OTHER_PROGRAMS
mcvert is also capable of extracting the *.rsrc and *.data files
form a MacBinary file(*.bin). It doesn't support all of the
archival compression formats that macunpack does and I'm not
as familiar with it. Archie should be able to find it.
4 CREATING_A_QUICKTIME_FOR_EXPORT_ON_A_MACINTOSH
Movieconverter, part of Apple's Quicktime Starter Kit (a commercial
product) can do this. Save the movie as BOTH "Make self-contained"
and "Playable on non-Apple computers."